Divinity: Original Sin II – Endgame

Eh. Much like the prequel it stays pretty much the same from beginning to end. If the gameplay of the first two acts doesn’t grab you, then the concluding two will be something of a slog. It is commendable that there are several callbacks to your earlier quest choices though.

An addendum to the earlier list of things to be aware of:

  • Lucky Charm loses its usefulness the moment you start out-leveling the areas you’re exploring.
  • Try to only sell equipment to non-equipment vendors.
    • This makes it far easier to browse the new vendor re-stocks.
  • Immediately after getting off the boat in Act II, head straight for the northern graveyard entrance.
    • Tarquin’s quest has some sort of built-in timer that can cause it to become missable.
  • Get Spirit Vision as soon as possible (first main quest off the boat) and keep it active at all times.
  • Many quests have obtuse solutions, so be prepared to look up answers.
  • If you complete the majority of the quests, and don’t kill off the various neutral characters, expect to reach level 21 in Act IV.
  • Expect your quest journal to be a mess, as objectives can and will update out of order.

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