The second Hand of Fate game is essentially a slightly refined/expanded version of its predecessor. If you’ve already played that then you’ll know whether or not you’ll like this, and if you haven’t then you may as well just start here.
As for its recently released DLC… well, you might as well grab that too. While the new cards aren’t really anything to write home about, the new companion is remarkably useful.
Similar to the above, Shadowrun: Dragonfall is mechanically just a refined Shadowrun Returns and you’re basically paying for the base campaign. Which, granted, certainly does feature more roleplaying opportunities and choices than the earlier game. What’s a bit odd though is how most of the various NPCs in your central hub have evolving storylines which don’t actually go anywhere; they’re pure flavor text.
A few quick things about it:
– Your PC has to be a Decker to access everything.
– Decking and Charisma don’t need to be higher than 6 for dialog checks.
– The Security and Corporate etiquettes are both useful for avoiding annoying fights.
– Bonuses (such as those from cyberware) can’t raise your stats above 11.