Battle Chasers: NightWar

I’m about halfway through this game (based on a short comic series) at the moment, at level 18/19 with the main party of Gully/Monika/Alumon (Tank/Support, CC/Striker, Healer/Striker) at the steps of the fifth dungeon (out of eight). There are a lot of things to like and only a relative few annoyances.

I’ll list the issues first since they tend to be what people focus on:
– It’s very strange you can’t click to move.
– The voice acting is… highly questionable.
– There’s a notable amount of re-used assets where the enemies and even the dungeons to an extent are concerned.
– Switching party members is needlessly restricted (and illogical as well, since the entire party is constantly traveling together based on event dialog).

That’s it really. Aside from those hiccups it’s a remarkably fun turn-based RPG with quite a bit of content, a large number of fairly diverse combat abilities, and engaging visuals. A couple things in particular to keep in mind are that Attack Power affects the strength of all abilities and you can break through certain dungeon walls (they produce a little static dust cloud vfx) to find treasure with Gully’s Groundsmash ability. And though I’ve heard complaints about grinding, so far simply running through each dungeon twice (on Legendary; only the first dungeon had to initially be completed on a lower difficulty) while completing the various side-quests has been enough to stay equal to or above the enemy levels.


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