I picked up Wasteland 3 quite some time back on a whim, despite not being particularly fond of its prequel. Played up through clearing the Bizarre location, then put it down to potentially continue later… which occurred around the time I was playing Cyberpunk. So at this point I can safely say I’m not going back to it.
It’s okay I guess? There’s just this weird balancing issue where you kind of have to max out a couple unique skills on each character as quickly as possible to progress smoothly, while your attribute progression will basically be identical across all characters. I’m not really a fan of the midwestern flavor either.
Another game I was playing at that time was Triangle Strategy, which I ~think~ I heard about on some forum or other. And as with Wasteland my interest just kind of drained away one day for a similar reason: While the game boasts non-linearity in its storyline decisions it has extremely rigid character upgrade options. You can’t change a character’s equipment and their ability upgrade trees are ~75% generic attribute increases, which gets boring real fast.
It’s damn near criminal that Final Fantasy Tactics continues to remain one of best examples of a complex, large-scale tactical RPG.