Divinity: Original Sin II – Definitive Edition

For one reason or another I decided to finally see what all the fuss was about regarding Original Sin II‘s “Definitive Edition” update (having never bothered to play Original Sin‘s Definitive Edition).

As it turns out it’s nothing but a glorified balance patch, the kind a game like, say, Grim Dawn releases regularly without any sort of fanfare. Which isn’t to say it’s worthless, since the changes are welcome enough even if they don’t actually affect how the game plays in any way, but the re-branding is pretty misleading.

    I ended up playing through on Honor mode using a group of Steam Guide builds:
    Necromancer (insanely powerful)
    Elemental Conjurer (summons are always good, but lacks finishing power)
    Fire Fury (weakest link, garbage against a single target)
    Ranger (great at eliminating single targets)

That was actually my second attempt, as the first used an Elemental Archer instead of a Ranger and died during the Lost & Found quest because I had forgotten the game’s cardinal rule: Never, ever, fight fair. Fittingly, toward the end of this successful run I switched over to a barrelmancy strategy to guarantee I’d get all the ending achievements.

Now I think I’ll play through it again to try out some Fextralife builds that look interesting and grab a bunch of miscellaneous achievements I’m still missing (not on Honor mode though… I’m quite through with that).


Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments