There’s honestly not much to say about the sequel to Divinity: Original Sin. At this point, having escaped the first island and explored a bit around the first town, apart from the size of the areas it comes across as essentially just a refinement of the previous game.
Which while certainly not a bad thing does make you wonder why it was ‘in dev’ for so long. Some things to take note of:
- Once off the first island, at about level 8, you’ll gain access to a repeatable and completely free respec option.
- Due to the ally-enemy-ally turn ordering, only one character needs high Initiative.
- Lucky Charm is extremely good.
- Polymorph is more effective for mages than going above 3/5 in the specific elemental schools (if the bonus point is added to Intelligence).
- When using Thievery, it’s more efficient to buy a bunch of items and then steal the gold rather than directly stealing the items.
- There is no highlight key for interactable objects, like containers, so you’ll be doing a lot of manual scanning for stuff to click on.
- Don’t play above Classic difficulty unless you know exactly what you’re doing.
- Unless you notably out-level your opponents do not fight them ‘fairly’.
- Most ambushes will engage a character in conversation first, use this opportunity to have the other characters set up death traps or teleport the speaker far away from its allies.
- Unless you’re going with a pure-physical or pure-magic party, make sure all characters have some method of dealing with both physical and magical armor.
- The existence of Evasive Aura makes going pure-physical dangerous.
- Movable/interactable objects (including doors) do not block line of sight.
- Useful, searchable, crafting guide: www.irodemine.com/divinity2/divinity2.php.