Divinity: Original Sin II – Early Game

There’s honestly not much to say about the sequel to Divinity: Original Sin. At this point, having escaped the first island and explored a bit around the first town, apart from the size of the areas it comes across as essentially just a refinement of the previous game.

Which while certainly not a bad thing does make you wonder why it was ‘in dev’ for so long. Some things to take note of:

  • Once off the first island, at about level 8, you’ll gain access to a repeatable and completely free respec option.
  • Due to the ally-enemy-ally turn ordering, only one character needs high Initiative.
  • Lucky Charm is extremely good.
  • Polymorph is more effective for mages than going above 3/5 in the specific elemental schools (if the bonus point is added to Intelligence).
  • When using Thievery, it’s more efficient to buy a bunch of items and then steal the gold rather than directly stealing the items.
  • There is no highlight key for interactable objects, like containers, so you’ll be doing a lot of manual scanning for stuff to click on.
  • Don’t play above Classic difficulty unless you know exactly what you’re doing.
  • Unless you notably out-level your opponents do not fight them ‘fairly’.
    • Most ambushes will engage a character in conversation first, use this opportunity to have the other characters set up death traps or teleport the speaker far away from its allies.
  • Unless you’re going with a pure-physical or pure-magic party, make sure all characters have some method of dealing with both physical and magical armor.
    • The existence of Evasive Aura makes going pure-physical dangerous.
  • Movable/interactable objects (including doors) do not block line of sight.
  • Useful, searchable, crafting guide: www.irodemine.com/divinity2/divinity2.php.

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