Now this is an RPG. Filled with lots of unlockables (you’ll need 3 playthroughs to get them all), branching storylines, and choices that actually affect things.
The basic combat system is simple, yet a decent amount of complexity is added by the robust ship-building system. We’re talking Master of Orion-like ship customization and crew assignment. It becomes quite fun once you gotten some decent ships/weapons and there are some pretty cool touches like the way the bridge area you see while traveling/talking changes depending on what type of bridge is on your flagship.
The storyline and characters on the other hand are a complete mess. While the second half is better than the first, the game as a whole plays out like a real badly directed/written Anime (it is internally consistent though, with early scenes that seem like throwaways making far more sense on a second playthrough). And that’s not the only flaw. There’s no quest log or map of any sort and, in the second half especially, it’s sometimes not specified where you have to go next (or the next location is simply named and you’ll have to remember where that is on your own).
More minor issues would be the inability to simply click on a location to start traveling there (you have to manually click each individual waypoint), the battle camera having to be switched over to close-up mode at the start of every fight (the enemy often ends up covered in normal view if you have a large ship in your fleet), and the way new crew conversations in the Taverns aren’t prioritized (you have to spam-click the ‘Talk with friends’ option and just hope you’ve seen them all). It’s also a bit overwhelming when just starting out with no idea what to build/focus on.
My first playthrough took ~45 hours (that includes 3 spent grinding to get enough Fame for the Evstafi and various Ranking reward ships). Before going through it again to see the other sides of the branching paths on NG+ though, I’m going to try out Rebel Galaxy. I bought it during a GOG sale a while back on a whim, never really intending to play it… but I’m now inspired to make the attempt.
Sample Act 1 Fleet:
Otlichny/Perekop -> Borodino
Orfey/Derzky
Askold
Sample Act 2 Fleet:
Borodino -> Pelayo/Ciscar -> Evstafi/Freedom
Askold -> Paradizo/Adrasteia -> Tigro/Eleganta/Janitsch
Junkyard x2 -> Zanetti/Fellowship x2 -> Picaroon/Belenus x2
Lykourgos/Tsahih/Erebos
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Tips
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General:
- It’s very easy to miss things otherwise.
Character-related:
- They increase in rank every 20 character levels (+1 at level 20/40/60/80), with a maximum rank of 5.
- The Captain’s stats are added to any section lacking a lead position.
Combat:
- Assuming the enemy is outmatched, they’ll almost always keep trying to retreat (which Shoot prevents).
Ship Modules:
- New weapons are unlocked through science research, which happens automatically.
- The game does not notify you when they become available.
Fleet Construction:
- The darkened squares indicate fighters that won’t be used.
Progression:
- That’s how much is required for the Junkyard blueprints to show up for purchase.
- The blueprints you get early in the second half are far better than anything you’ve been using in the first half.