• Busou Shoujo Machiavellism

    Expelled from his last school after being involved in a huge brawl, Fudou Nomura is accepted into the Shiritsu Aichi Kyousei Academy, a school that has become known for taking in problem students and ‘correcting’ them. Now Fudou must defeat the school’s five-member disciplinary group if he wants to continue living his carefree life.

    A harem action comedy with a moderate ecchi streak that transforms into an action drama for the last three episodes or so. The action is heavy on swordplay and martial arts while the comedy is mostly reaction based.

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  • Alice to Zouroku

    One day certain people began to manifest the ability to materialize their thoughts in physical form. The source of this power is an entity known as the red queen, which after interacting with human researchers has come to take the shape and personality of a young girl. Given the name Sana and kept secluded in a secret research facility, she learns about the outside world through other research subjects and decides to escape to see it for herself.

    This show is made up of three parts, the first being an action comedy primarily focused on separating Sana from the researchers. From there it switches over to a slice of life approach and features both Sana’s first experiences living a normal life as Zouroku’s granddaughter along with his day-to-day business as a florist. Finally, the last segment goes a bit heavier on the drama by introducing a new antagonist of a sort and exploring the origins of Sana’s power.

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  • Uchouten Kazoku 2

    With the events surrounding Souichirou Shimogamo’s death resolved a sense of peace and quiet returns to the city. A peace soon broken by Akadama’s son, who has returned seeking revenge after a century-long absence.

    A mostly laid-back and ambling character-driven slice-of-life that has occasional bursts of dramatic plot development. You don’t have to see the prequel to follow events here, but it would help immensely since this is a relationship-focused series.

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  • GRANBLUE FANTASY: The Animation

    While attempting to escape from onboard an airship, Lyria and the former lieutenant Katalina end up separated in an explosion. Seeing the light from the ground, the adventurer Gran sets off to investigate and ends up having to protect Lyria from pursuing soldiers until Katalina can catch up. From there it’s not long before the three of them are bound together in an island-hopping journey spanning the world.

    A high fantasy action-adventure series structured much like a JRPG game. Be aware that the show concludes in the 12th episode, with the 13th being something like an alternate universe bonus-OVA.

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  • Eromanga-sensei

    Masamune Izumi is a struggling light novel author living alone with his step-sister, who has refused to leave her room for the past year following her mother’s death. Wanting nothing more than to see her face again, he finally gets the chance after a web-steaming accident reveals that she’s the very same illustrator that draws the erotic images for his novels.

    A romantic comedy with a strong ecchi streak. Starting out as a love triangle it expands into harem territory about halfway through.

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  • Kabukibu!

    Loving kabuki for as long as he can remember, one day following a particularly moving performance Kurogo Kurusu decides to start up a kabuki club at school in order to put on productions of his own. He quickly runs into resistance and skepticism though and must fight an uphill battle to gather members since no one has ever done a highschool-level kabuki performance club before.

    A semi-educational school-life club show focused on promoting the extremely uncommon topic of kabuki. It features both comedic and dramatic elements along with several abridged kabuki performances.

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  • Tsugumomo

    One day after school Kazuya Kagami suddenly finds himself being rescued from the deadly attack of a covetous spirit by the spiritual manifestation of his late mother’s obi, who calls herself Kiriha and promptly moves in with him. This only marks the beginning of his troubles however, as he soon becomes embroiled in a city-wide epidemic related to his forgotten past.

    A slapstick action comedy with a prominent ecchi subfocus that shifts over to a loli specialization in the 4th episode.

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  • Two Worlds II: Velvet Edition

    While theoretically a sequel to Two Worlds, Two Worlds II is effectively no such thing. Not really. It’s more like a sequel to an alternate universe version of Two Worlds; the geography and character history are completely different.

    As far as mechanics go however it is definitely a sequel and the two games feel very similar despite some rather drastic changes (some good, most bad). Let’s get the good out of the way first so that I can dwell on the bad:

    Magic damage now scales with Willpower, summons can actually reach a decent power level (level 40 with doubled strength), you can now have more than 3 spells, unique loot has been added (received as quest rewards), melee combat is a bit more dynamic, and… well, that’s about it really. Short list huh?

    The list of degradations is a little longer: The GUI is atrocious, Steal is now useless (awful rewards and an awful mini-game), Alchemy is now next-to-useless, killing wildlife no longer grants decent XP past a certain level (making exploration pointless, since that’s all that’s out there), lockpicking quickly becomes an annoying chore (lock difficulty scales with your character level), spellcasting requires an equipped staff, a ton of quest-locked doors, and dungeons are somehow even less rewarding than they were before (30+ generic enemies; ~maybe~ 2 chests with the same leveled loot you can find in people’s houses).

    As far as combat goes I like the magic changes and all in all those are a major improvement despite the the new staff requirement and a continued dependence on vendor-farming. The melee changes seem good at first, but it quickly becomes clear that most of the variety is superficial with it now being attack->block instead of combo->dodge. And as for ranged, well I’ve not touched ranged so I can’t comment on that.

    Exploration and loot is what makes or breaks a game like this though, and so far (just reached New Ashos) that department is where the game really falls flat. There is literally no point whatsoever in visiting an area that a quest marker isn’t directing you toward (unless you enjoy continuously discovering conspicuously out of place doors you can’t open) and the loot is painfully uninteresting with blatantly obvious tiering.

    The second island is only like 10% the size of the first, and despite having just arrived I already know there’s nothing out there besides a bunch of trash-mobs to kill in uninteresting ways. I have zero motivation to keep exploring and honestly now just want to go re-play Neverwinter Nights 2 with a Monk-Sorcerer or mod in some sort of new fighter/mage class in Dragon Age or something.

    That said, I think I’ll try to power through the rest of this game first to see if the Tenebrae content is any better. Maybe switching over to a magic-first strategy will help the unrewarding combat since the spell creation system does actually have some variety to it.


  • Two Worlds – Finale

    With my equipment and skills essentially maxed out earlier (and wanting to start playing Two Worlds II), I decided to not bother exploring every nook and cranny and just go to the last few quest locations and finish the game up.

    Surprisingly, the lower half of the map has some new enemies to fight. None of them were much of a challenge though except the Lava Dragons and Adamantium Golems, which took forever to kill. Everything else fell to either 1-2 Multi Shot volleys (most stuff) or 1-2 Berserk-enhanced melee combos (Scorpions, Sand Dragons, and Stone Golems).

    Both endings are kind of abrupt and disappointing sadly. Which is unfortunate, but I did have quite a bit of fun scouring the countryside for loot earlier and the developers obviously put a lot of effort into the textures; there’s quite a bit of variety in both the environments and the creatures, which helps mask the repetitiveness of the game’s combat system. So all in all I guess it was worth the… whatever it was I payed for it when it was on sale oh so long ago (it’s definitely worth the 99 cents it’s on sale for now).


  • Akazukin ChaCha

    Putting aside his misgivings regarding her erratic magic results, the great magician Seravy sends his apprentice ChaCha off to magic school with a mystic accessory set for protection. Joining her are a young werewolf and the apprentice of Seravy’s rival, both vying for her affection. Their help will be necessary in the days to come as she meets new friends and rivals while fending off attacks from a shadowy dark lord.

    A random-style comedy with a love polygon subfocus and minor magical girl aspects in the first third. Those elements become the central focus in the middle part of the series, injecting a bit of drama, before eventually disappearing completely in the last third when it becomes a pure gag comedy. While originally based on a manga, it very quickly goes in its own direction.

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