Pathfinder: Kingmaker

Been playing this game for something like 30 hours, and being month or so out from the big Varnhold quest I decided now is a good time to post about it.

It’s very much like Neverwinter Nights 2 crossed with Pillars/Tyranny… only with all the ease-of-use aspects (such as free resting in the former and encounter-based abilities in the latter) that made them tolerable compared to actual P&P games removed:

– One potion or scroll per belt slot; no stacking.
– Both individual character encumbrance and party encumbrance.
– Some (otherwise indispensable defensive) spells require consumable items to cast.
– Resting for 8 hours heals a whole 2 HP and 1 Attribute point (if drained).
– Nearly all non-fighter abilities are rest-limited.
– Time matters; everything is timed to some extent (though thankfully time freezes when you’re not resting/traveling).
– Enemy stats are not even remotely comparable to PC stats; constant (rest-limited) buffing is essential.

To give you an example of the insane monster stats, consider a ‘basic’ encounter that can be found when the Monster Invasion starts and special Owlbears with stats equal to dragons start literally appearing out of thin air: A group of 4 normal Owlbears each with a +14 Base Attack combined with 30 strength. Four creatures each effectively equivalent to a level 14 fighter against a party of level 8-9 characters as a standard (unavoidable since a quest target is located just beyond them) non-boss encounter. That’s a large power difference, to the point that I strongly suggest selecting one of the ‘reduced enemy stats’ difficulty options if you’re adverse to frequent reloading.

Some other things that will make your life easier are to make certain you have both a pure arcane caster (for Blur/Displacement, Haste, Slow) and either a pure divine caster or multiple lesser divine casters (for healing along with mass energy resistance and mass poison neutralization). Without both of those you’re going to be in a world of pain and/or annoyance. You’ll also need someone with maxed-out Perception unless you want to miss about 30% of the content (both loot and side locations).

If you can get past all those (severe) issues, and following a guide will definitely make the undertaking less daunting (do note though that guide’s a bit out of date and some items have been moved and encounters buffed), the game has a massive amount of value to offer in both its roleplaying options and shear scope: It takes place over a decade and average gameplay times seem to be in the 100+ hour range.

But wait, what about the kingdom building aspects? Well… they exist and can be set to auto in the difficulty settings if you don’t want to be bothered, but they’re both kind of busy-work and kind of not. While the vast majority of kingdom related things won’t hurt/help you while adventuring there are a few useful things like the artisans and a project that grants global poison immunity while within your borders. Ultimately it’s more of a money-sink though, to give you somewhere to spend the tens of thousands of gold you’ll end up with (the merchant in town sells BP). Just be prepared to constantly have 10-20+ Projects sitting around that you can’t afford to start and try to make sure you’re within your borders just before the beginning of each month to catch any late-spawning Problem events.

Oh, one other thing to keep in mind is that the developers are actively patching it at the moment and there are some bugs/oversights still present. Mostly notably to me were the missing Forest Bracers and Cypress Queen item set pieces, which you’ll have to manually add through save editing if you want to complete those sets.


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