Pathfinder: WRATH of the RIGHTEOUS – Conclusion

The game‘s fifth chapter is essentially just an extension of the third (with roughly the same amount of content as the previous chapter), while the sixth consists solely of the final dungeon.

Nothing much to say about that 5th chapter really besides that it’s notably easier than the 4th and doesn’t have the same lack of direction as the 3rd. Also, at this time, nearly all of the items that should be dropped by the various demon armies… aren’t dropping. The final dungeon meanwhile is significantly better than Kingmaker’s in the respect that it’s both short and straight-forward, but equivalent in that you’ll run into some incredibly annoying enemies.

This first complete playthrough went Lich and aimed for (and got) the Ascension ending. The Lich’s final chapter events are weird and somewhat disconnected/unfinished, but the path’s ability progression and army management aspects are solid. The special ending by contrast wraps up quite a number of dangling plot threads, but could do with being a little less impossible to achieve naturally (simply having the Stargazer decree completion text actually mention the date range would probably be enough). Also not thrilled how there’s an automatic 5-minute timeskip between the normal final boss and the Ascension bosses with no opportunity given to prepare for the second fight.

With that out of the way any future playthroughs will no longer have to worry about time constraints. I did however miss out on getting the ‘Sadistic Game Design‘ achievement due to an unfortunately necessary companion respec back in the 4th chapter. Meaning I’m not quite done with avoiding resting like the plague and clearing sidequest areas with an exhausted party.

Next up are simultaneous Angel/Demon playthroughs to flesh out the exploration/area listing I’m writing up that will be similar to the one I did for Kingmaker. Then hopefully on to finishing the Aeon playthrough that’s been languishing at the start of Chapter 3 before tackling the remaining mythic paths (probably doubling up on Trickster for Swarm, Azata for Gold Dragon, Aeon for Devil, and either Angel or Lich for Legend).


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