• Tag Archives Baldur’s Gate
  • Baldur’s Gate III – Endgame

    It ended up not being quite as bad after dismissing my earlier hit percentage concerns. That said… it was still a chore to finish, to the point I skipped most of the Act 3 sidequests in the hopes of finally reaching the end.

    Compared to the first Act, both the second and third are a bit lacking in stability department (which considering the odd development schedule isn’t much of a surprise). The second in particular kind of falls apart if you don’t do things the ‘correct’ way. Fight the harpers instead of showing them the artifact? A whole bunch of broken reactions/quests is your reward. That aside the area itself is kind of dull with nothing much to recommended exploration, pretty empty as well with only a handful of setpiece battles (though it is nice to have conversational methods of defeating enemies).

    The third act also has an issues with sequence breaks. In this case, if you happen to kill Gortash as soon as possible, the Foundry and Iron Throne locations will spontaneously clear themselves. The Umberlee sidequest and Iron Throne also become impossible to clear if you don’t do them before the Foundry. So you’re locked into a very specific sequence of events if you want to avoid having unfinishable quests in your journal. The rest of pre-endgame Act 3 is pretty solid though without anything to complain about. Lots of areas to explore and sidequests to find.

    Which brings us to said endgame sequence: It’s real bad.

    Why oh why do I suddenly have to run through unending waves of trash mobs? And then fight a bunch of supersoldiers accompanied by a random dragon? And then fight the actual brain itself? It’s a massive, massive slog. Thankfully I had a bunch of Misty Step scrolls saved up so it was clearable first try… but seriously, what an incredibly unpleasant finale.


  • Baldur’s Gate III – First Impressions

    A bit infamous for being in development for so long, Baldur’s Gate III finally had its full release earlier this month. And I… I’ve bounced off it rather hard.

    In terms of visuals and gameplay it greatly resembles Divinity: Original Sin II, which is not surprising, while the characters and storytelling more resemble Dragon Age (which was unexpected). Despite liking both of those (Dragon Age II excepted) playing this one ended up subtly unpleasant.

    After thinking about it for some time I believe I’ve narrowed down the causes: Narrative and mechanics system.

    Narratively the issue is that right from the beginning the game acts as though you’re running out of time, when you are not. There is no time limit here. Yet all the early quests from the Mind Flayers, to the Druid Circle, to Gale’s ailment, to Shadowheart’s artifact keep reinforcing the idea that time’s in short supply… and I despise feeling rushed. It also clashes with the fact that many sidequests (particularly ones related to your companions) won’t progress unless you rest a ton.

    Mechanically the issue is one of base percentages. Apparently in this game having a 70% chance to hit is perfectly normal, which is an issue when in most other RPGs anything less than 95% means either you’re doing something wrong or the enemy in question is meant to have abnormally high defenses. So every time I see that relatively low chance to hit when targeting a random trash mob I immediately feel like I’m underpowered, and I do not play RPGs to feel underpowered. Quite the opposite.

    I’ll probably give it another shot later, now that I’m aware of what was throwing me off and can possibly look past it, but for the time being it’s not a game I can recommend.


  • Baldur’s Gate 2: ToB Ascension

    I only, just now after years of having it installed, got around to playing through Throne of Bhaal with the BP Version of the Ascension Mod. It was not worth the effort.

    The default final battle is a slog, there’s no denying that. The Ascension final battle? Even more of a slog. Not only does it double down on the cheap plot-invincibility bullshit… it adds an extra battle. The default has you facing off against the various Elemental Princes interspersed with mini-fights against the Final Boss. The Ascension version has you facing off against a bunch of demon groupings (in place of the elementals) followed by a fight against the five earlier bosses plus Gromnir/Sarevok. When you kill some of them the Final Boss makes their appearance and starts attacking as well.

    Now if it just ended there it could definitely be seen as an improvement as the whole ‘repeated end boss fights’ bit in the default is beyond annoying. Unfortunately, once you get the Final Boss down to ‘near death’ they get scripted invincibility and do that whole default “recharging” bit, being instantly restored to full health. They do this twice… same as the default. So not only do you still have to face them repeatedly you have to do it with no rest breaks in-between while also re-defeating those five bosses from earlier. Total bullshit.

    What about the ‘improved’ boss battles though? Improved Yaga Shura is dumb. Having to sit around twiddling your thumbs for minutes on end waiting for plot invincibility to slowly wear off is not fun, it’s just a waste of time. Sendai suffers from the same issue; now you have to hack at her for 5+ minutes to finally whittle down her ludicrous plot-granted health buffer while she teleports between three locations. How is this fun or ‘tactical’? It’s just pointless busywork. The Gromnir, Abazigal, & Illasera fights seemed pretty much the same as I remembered them (perhaps they were overridden by SCSII?) while the Balthazar sequence was skipped due to talking him out of the fight (huge improvement).

    So yeah, one of two things is going to happen now:

    1) Uninstall Ascension and forget it exists.
    2) Edit the script so that the first ‘death’ kills the final boss, skipping the recharging bit.