• Tag Archives Fantasy
  • Overlord

    After an impressive 12-year run, the popular virtual reality MMORPG Yggdrasil has decided to shut its servers down. On the last day of operation, the leader of one of the game’s most powerful guilds decides to stay logged on to the very last second… only to find himself trapped in a gameworld which has taken on a life of its own. Seemingly the only remaining PC in a world full of former NPCs, he sets out with an army of minions to discover exactly what has happened.

    An abridged version of the Overlord TV series that features a few new/extended scenes.

    More Information:
    aniDB
    Wikipedia


  • Mozaika

    It’s been 10 years since King Sazara began subjugating the people of Mozaika, even executing his loyal retainer U Dante when he spoke out against the sudden wave of tyranny. Now only the house of Azoron remains opposed to his conquest, while Dante’s son Taruma has set out on his own quest for vengeance.

    A fantasy-world action-drama with a moderate number of sci-fi elements.

    More Information:
    aniDB
    Wikipedia


  • Sengoku Choujuu Giga ~Otsu~

    A re-imagining of events that took place during the second half of the Sengoku period, with the principal actors depicted as anthropomorphic animals.

    The same style of visuals and comedy as the first part, with an expanded cast of characters. Chronological order for the events is: 4, 11-12, 6, 10, 5, 1, 7, 13, 2, 9, 8, 3.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia


  • Sengoku Choujuu Giga ~Kou~

    A re-imagining of events that took place during the second half of the Sengoku period, with the principal actors depicted as anthropomorphic animals.

    A gag comedy which uses an unconventional visual style. Chronological order for the events is: 9, 7, 4, 6, 13, 1, 10, 12, 2-3, 5, 11, 8.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia


  • FAIRY TAIL (OVAs)

    Not every day has to be a life or death experience, and in the downtime between world-shaking events the mages of the Fairy Tail guild often find themselves doing more mundane things such as cleaning a pool, training at the beach, or relaxing at a water park.

    A collection of side-stories primarily focused on ecchi and comedy. Though most of them take place at various points during the parent series (1 & 3 are in the 69-97 range, 4 is post-123, 5 is between 170 & 171, and 7-9 are post-201), a couple (2 & 6) are stand-alone what-ifs.

    More Information:
    aniDB
    Wikipedia


  • Aquarion Evol

    Far in the future a mysterious disease eliminates the planet Altair’s female population. Not wanting their race to go extinct they decide to abduct women from the planet Vega, which responds by forming a gender-segregated defense force to repel the increasingly brazen attacks. However, only by coming together can the pilots harness the true power of the Aquaria mecha.

    A relationship focused action series that’s set thousands of years after the events of Sousei no Aquarion. The connection between the two is mostly limited to the character reincarnation theme and having seen that isn’t necessary to follow along here.

    More Information:
    aniDB
    Crunchyroll
    Funimation
    Wikipedia


  • Lords of Xulima – Early Game

    How refreshing. Based on all the warnings about stocking Food and limited resources I was very worried at first about this game, but as it turns out the hunger system is easily abolished through modding and only the XP is limited (which is barely worth noting since quite a few RPGs have limited XP).

    Once the needless hassle of the farmville simulator elements is removed it’s quite a lot of fun and reminds me most of, interestingly enough, the modern King’s Bounty games. You can pick up simple quests, find containers filled with loot scattered about, and encounter static enemies with listed difficulty classes which you can either temporarily avoid or fight (with exceptionally difficult/impossible groups blocking access to areas/items you’re not supposed to reach yet).

    The very beginning is tough since you won’t have many skills and your accuracy will be awful, but once you hit level 5 or so battles start getting notably easier since you have more options available (assuming you built your characters correctly and didn’t waste skill points). At the moment I’m about to enter the Tower, having cleared the beach/forest/cave/mausoleum/roads (apart from the Ogre/Mushrooms obviously) with a level 5/6 party consisting of a Paladin (Evasion-focused), Cleric, Summoner (Golot, Raznet, & Valvet), Thief (shurikens/swords), Bard, and of course the Explorer (not being forced to take the Terrain skill let me easily build him fighter-ish). Early fights were a real slog due to the anemic damage but now the defensive synergies are starting to come together and I’m finally able to upgrade some weapons.

    Of course that’s by no means an optimized party composition (their stats are though; Speed all the way) and I definitely would not suggest anyone try it on any difficulty other than Casual/Normal unless you want to do a lot of reloading. It’s nowhere near focused enough with weapon types scattered between bleeding, wounding, and stunning. Instead I suggest checking out multiple class guides to get a feel for the few absolutely necessary things to do (like always raise Speed each level, and max out Learning if you’re like me and want to decimate late-game) and then put together something that looks fun.

    Speaking of which, I’m kind of torn whether or not to keep playing with this party or start up a new one using two Arcane Soldiers and a Mage (since this one has 0 magic apart from the Cleric). By default the AS class isn’t very exciting, but I believe that can be fixed by simply tweaking a couple skill costs. I also want to modify the Explorer skill costs a bit and tweak the Nalaet summon to work as a Cleric substitute… so that you’re not effectively forced to run a Cleric in every party… but I’m not sure if the AI would still work with altered skills. We’ll see how things go.


  • Elminage: Gothic

    There are two kinds of difficulty, fake difficulty (primarily arising from having the adversaries cheat) and real difficulty. This game unfortunately includes both varieties in a particularly tedious and hassle-filled combination.

    On the one hand it features enemies that can do all the same things your characters can (including instant-death attacks) in great numbers (encounters range up to groups of 18). This is real difficulty. On the other… it also gives enemies abilities your characters can’t possess (even if you Summon Contract them; such as formation switching), gives them infinite spell casting, resets your attributes to the racial (not class) minimums if you multi-class, has equipped items reduce your free carry space, completely disallows resting outside of town, and restricts having a basic map to a specific spell/item (L1 Mage/Magic Map). That’s all fake, artificial difficulty.

    The two real deal killers are the map system, since the environmental graphics are incredibly bare-bones and floors are filled with miles of identical walls and doors which inexplicably auto-close behind you (more fake difficulty), and lack of a dungeon-based resting system which makes primary spellcasters dead weight most of the time… unless you had the fore-knowledge to make them Dragonewts for the Breath attack. It also doesn’t help that leveling is unexciting; apart from gaining new spells (which you’ll rarely use in normal encounters) the only other useful level-up abilities come from ‘mastering’ a class at level 26+.

    If all that wasn’t enough though, there’s also the technical issues. Sometimes left-clicking won’t work as a selection command (such as when transferring items between characters) and you have to use the relevant keyboard command instead (Enter by default), using the ‘repeat last round commands’ function does not repeat the character ordering if you set it, the identify/disarm traps menu is a clunky mess, and the town menus are an unintuitive labyrinth.

    So no, I don’t think I’ll be playing any more of such a highly random and deliberately antagonistic game. Some resources if you decide to attempt it:

    Useful Information and Walkthrough
    Cheat Engine Table (GoG Version)
    Age Stat Growth and Spirit Pact Information (GoG Version)


  • Risen 3: Titan Lords

    Honestly, though I know it’s not quite fair, I feel like I got ripped off by paying $6 for this game.

    Visually speaking it’s on par with Arcania (despite being released 4 years after) while the combat, though not as clunky as Risen 2‘s, brings to mind the first Witcher.

    If the above weren’t bad enough it suffers severely from a limited progression system, a general lack of combat variety, and several painfully gimmicky set-piece battles (naval combat & the Ore Titan). Consider that the very first tutorial fight is almost identical to the penultimate boss battle, and then take into account that even at 180 Slashing with the best Slashing weapon (or 180 Crystal Magic with an Elemental Attack spell) the weakest enemies in the game take 2 normal hits to kill. There is little sense of progression and you never feel truly powerful even with maxed-out stats.

    That’s not to say the game is hard… because it’s not. While your damage is fairly anemic, it’s pretty easy to become effectively invincible with high enough resistances. So all in all the game ends up being the worst of both worlds; people who want a challenge will dislike it because it’s practically impossible to die, while people who want to play powerful characters will also dislike it because the combat is awkward and enemies just never die fast enough.


  • ArcaniA: FALL of SETARRIF

    Thoughts while playing the stand-alone expansion to ArcaniA:

    – Huh. The graphics look slightly improved.
    – Character animations have definitely improved.
    – The geography has changed. Weird.
    – All of my skills, equipment, and inventory were imported. Nice.
    – A few items have changed stats; Belial’s Scythe is mage-focused now.
    – What’s with this odd procession of fighting every single creature in the main game?
    – Oh no, not more dungeon tunnels.
    – Lockpick mechanic is gone… not that it matters.
    – Why is there so much powerful loot just lying around?
    – I guess it’s there for new characters.
    – Oh good, there’s more to this than endess red-lit tunnels.
    – Harpies huh… guess they didn’t want that female demon model to go to waste.
    – Panthers! Guess this wasn’t a total copy/paste job after all.
    – What a bizarre city layout.
    – I wonder if there are any merchants in this expansion.
    – If the antagonist never sent so much free XP at the hero, do you think they would win more often?
    – Ah, the ol’ “collect a bunch of crap scattered across the area to continue” quest. Yay.
    – A trader! Who sells… nothing but bandages and arrows. What the hell.
    – Playing as other pre-made characters as a change of pace is pretty gimmicky at the best of times.
    – This is not the best of times.
    – Oh, two more silent traders. I’m starting to think it would’ve been better without them.
    – I liked my old armor better. The things I do to kill enemies with a single Firebolt….
    – Possessed enemies can apparently melee attack through walls. Spooky.
    – A spoiled rich girl… can this day get any worse?
    – Rhetorical question; of course it can.
    – Lester’s voice acting has taken a major dive.
    – Actually, all the character’s personalities have taken hits as well.
    – Maybe all those people complaining about VA and characterizations were confusing this with the main game?
    – So. Many. Tunnels.
    – At least the trader in this mine sells something (potentially) useful.
    – So. Tunnels. First red tunnels, then gray tunnels and now… green tunnels. Such variety.
    – Why is it, again, that all these temple guardians are attacking the goddess’ chosen one?
    – Oh, it’s because a demon has corrupted them. When/how did that get down here?
    – Through the perfectly accessible back entrance staffed with two silent vendors of course!
    – “Is it my hair!?“. Maybe this was worth playing after all.
    – What color tunnel will it be this time? M-multi-colored!?
    – Traps! How unexpected.
    – Nice to see that Slay still works on trolls.
    – Sure am glad I maxed out Inferno damage. Nothing like killing 5+ enemies from across the screen.
    – What, no villain monologue? Weak.
    – It uses the same moveset as the last endboss! And the ending is just as abrupt!

    Yeah… so… don’t buy this unless you really like the combat system.