• Tag Archives Fantasy
  • ArcaniA: Gothic 4

    If you’ve heard anything about this game, it’s probably something along the lines of “It’s not a real Gothic game!“. That’s a lie, as it absolutely is a successor to Gothic 3 in just about every way… albeit a simplified one.

    Leveling-up has been reduced to raising combat abilities alone (as non-combat ones have been removed); three each for melee/magic and two for ranged. The spell system has also been simplified into three 3-tier main spells and four or so rune varieties, which act like infinite-use scrolls. While these changes are drastic, they’re perfectly in-line with the simplifications made between Gothic II & 3 (and nothing much is lost with the spell count reduction besides summoning, as only a handful were ever any good anyway).

    Two less severe changes are the switch from giant open maps to a mix of large maps and dungeon/corridor-like areas, and the flattening of the difficulty curve. The map change will be an issue of personal taste, and personally I felt Gothic 3‘s huge map quickly wore out its welcome while the sequential large maps to explore in here ended up more manageable (though the dungeon sequences are pretty bad). The difficulty change is what I suspect caused the most wailing and gnashing of teeth, as no longer can you wander into an enemy that will one-shot-kill you with no warning (unless you’re playing on the hardest difficulty with a glass canon equipment setup). However, melee is still king at early levels while magic still ends up more efficient late-game.

    Things that haven’t changed, despite some of the baseless complaints that I’ve seen to the contrary, include the protagonist personality (still sarcastic), the character depth (the side-characters are exactly the same as they were in the two prequels… Lester might actually have more of a personality here), and the voice acting quality. Some other things that haven’t changed are the quests (decently varied and most of the main ones give you multiple ways of completing them) and the combo->dodge->combo melee style.

    Notes:
    – Use a guide to find the collectibles, as some are hidden maliciously.
    – Don’t sell anything that doesn’t have ‘Loot’ in its description; keep a scythe if you want the Belial reward.
    – Sold items disappear the moment you close the dialog.
    – Oddly enough, the Belial Scythe is only useful for Ranged builds.
    – There does not seem to be any sort of respec option.
    – Once you hit a Magic Power of 85+ you can switch over to a Firebolt-first strategy.
    – Inferno deals the best magic damage while Slay-enhanced lightning is a good finisher.
    – Raising both Ranged and Magic is somewhat redundant.
    – Blocking is pointless.
    – Locked doors are tied to quests, and some of the tunnels in the North Stewark area will remain inaccessible depending on which main path you choose.


  • Divinity: Original Sin II – Endgame

    Eh. Much like the prequel it stays pretty much the same from beginning to end. If the gameplay of the first two acts doesn’t grab you, then the concluding two will be something of a slog. It is commendable that there are several callbacks to your earlier quest choices though.

    An addendum to the earlier list of things to be aware of:

    • Lucky Charm loses its usefulness the moment you start out-leveling the areas you’re exploring.
    • Try to only sell equipment to non-equipment vendors.
      • This makes it far easier to browse the new vendor re-stocks.
    • Immediately after getting off the boat in Act II, head straight for the northern graveyard entrance.
      • Tarquin’s quest has some sort of built-in timer that can cause it to become missable.
    • Get Spirit Vision as soon as possible (first main quest off the boat) and keep it active at all times.
    • Many quests have obtuse solutions, so be prepared to look up answers.
    • If you complete the majority of the quests, and don’t kill off the various neutral characters, expect to reach level 21 in Act IV.
    • Expect your quest journal to be a mess, as objectives can and will update out of order.

  • Divinity: Original Sin II – Early Game

    There’s honestly not much to say about the sequel to Divinity: Original Sin. At this point, having escaped the first island and explored a bit around the first town, apart from the size of the areas it comes across as essentially just a refinement of the previous game.

    Which while certainly not a bad thing does make you wonder why it was ‘in dev’ for so long. Some things to take note of:

    • Once off the first island, at about level 8, you’ll gain access to a repeatable and completely free respec option.
    • Due to the ally-enemy-ally turn ordering, only one character needs high Initiative.
    • Lucky Charm is extremely good.
    • Polymorph is more effective for mages than going above 3/5 in the specific elemental schools (if the bonus point is added to Intelligence).
    • When using Thievery, it’s more efficient to buy a bunch of items and then steal the gold rather than directly stealing the items.
    • There is no highlight key for interactable objects, like containers, so you’ll be doing a lot of manual scanning for stuff to click on.
    • Don’t play above Classic difficulty unless you know exactly what you’re doing.
    • Unless you notably out-level your opponents do not fight them ‘fairly’.
      • Most ambushes will engage a character in conversation first, use this opportunity to have the other characters set up death traps or teleport the speaker far away from its allies.
    • Unless you’re going with a pure-physical or pure-magic party, make sure all characters have some method of dealing with both physical and magical armor.
      • The existence of Evasive Aura makes going pure-physical dangerous.
    • Movable/interactable objects (including doors) do not block line of sight.
    • Useful, searchable, crafting guide: www.irodemine.com/divinity2/divinity2.php.

  • Shingeki no Bahamut: Virgin Soul

    Nina Drango has journeyed from her small village to the capitol to make money as a bounty hunter. There she finds that the recent surge in human prosperity has been built upon the backs of enslaved demons and becomes tangled up in Azazel’s plan to overthrow the king.

    An action-drama with a sizable amount of comic relief in the form of exaggerated character behavior and a small romance subplot. Though this takes place 10 years after Genesis it has many re-occurring characters, so while it’s not necessary to watch that to understand events here it will help.

    More Information:
    Amazon
    aniDB
    Wikipedia


  • Made in Abyss

    The Abyss, a gigantic pit discovered on a remote island filled with mysterious creatures and artifacts, is the last unexplored place on the planet. Along its edges a town has grown to accommodate the increasing number of explorers hoping to find their fortunes, within which is a young girl named Riko who has her sights set on reaching the furthest depths of the Abyss to reunite with her mother.

    An exploration/survival-themed drama with child-protagonists that deals with progressively more serious situations as it advances.

    More Information:
    Amazon
    aniDB
    Fansub.co
    Wikipedia


  • Isekai wa Smartphone to Tomo ni.

    As restitution for being accidentally killed by God, Touya Mochizuki is allowed to have one wish granted before he’s reincarnated into a different world. He asks to be able to keep his smartphone, which is granted with the restriction that it will be unable to affect anything in the world he came from. With that vast amount of information at his fingertips, along with the superhuman abilities that God gave him as a freebie, he quickly begins to attract the attention and admiration of various people.

    An exceptionally light-hearted harem comedy with a small amount of action and ecchi.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia

    Continue reading  Post ID 3837


  • Knight’s & Magic

    A genius programmer and plastic model enthusiast, Tsubasa Kurata is killed in a traffic accident one night and finds himself suddenly reincarnated into a fantasy world filled with mecha and demonic creatures. The magic of this world is remarkably similar to programming code and with the knowledge from his previous life still intact he quickly advances toward his newfound goal of becoming a Silhouette Knight pilot.

    An action-fantasy with an overwhelming love for everything mecha-related that, while not explicitly a comedy, does not treat anything particularly seriously.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia


  • Diablo III – Update

    Found out was wrong with the bombardment build mentioned earlier after running through the game with a newly created hardcore character to snag that version of the 50-mil gold conquest: While I had the raw equipment, the stats were notably subpar and not enough of them were ancient. After addressing those issues it was able to handle T13 easily enough… but not fast enough to clear the last two seasonal hurdles (Urzael in 20 seconds and T13 Rift in 4 minutes).

    So, I made a Vyr’rasha Wizard. Though the Lightning Hydra version melted Urzeal quite effectively, the 4-minute T13 rift took much more time to clear due to the glass-cannon and luck-heavy nature of the build. Two things which make it not all that much fun to play honestly. Now that all the season rewards are won I’m going to test out the Spectral Blade build instead, as that seems less twitchy.

    Something else I tested out earlier was a way to make the Corrupted Ashbringer, a 2H-sword with quite a bit of flavor, effective. The only thing that came to mind (other than a Diablo II style dual-wielding Barbarian, which apparently isn’t possible here) was to adapt a Crusader Hammerdin build. And it didn’t take much adapting. Simply replace Fervor with Heavenly Strength, J’s Argument with Ashbringer (moving the former to Kanai’s Cube), Sacred Harness with Blessed of Haull, and Falling Sword & Provoke with Justice (Crack) & Shield Glare (Divine Verdict). Bane of the Trapped can also arguably be swapped out for Zei’s Stone of Vengeance, and with a Ring of Royal Grandeur Aquila Cuirass can be rotated in for higher survivability if necessary (the bracers can stay as either Nemesis or Gabriel’s).

    It’s not exactly a fast build, but it can handle T13 without issue and it’s kind of fun to have Hammers flying everywhere without having to constantly worry about finding groups of enemies to jump into or resource concerns; it’s more laid-back and measured.


  • Princess Tutu

    Ahiru pines for Mytho, yet both may as well be worlds apart based on their personalities and abilities. No one is more aware of this than Ahiru herself and she wishes she could do something, anything, for him. A wish that ends up granted late one night by a mysterious man.

    A ballet-centric story about a story about a duck who becomes a magical girl. It’s very heavy on comedy and absurdity, to the point that the dramatic and romantic aspects are almost completely overshadowed.

    More Information:
    aniDB
    Wikipedia

    Continue reading  Post ID 3837


  • Diablo III – Season Journey

    Despite my earlier misgivings, the facts remain that I both love collecting loot and don’t much mind mindlessly clicking things. So I went and bought the game+expansion (not the Necromancer though… not yet).

    Seeing a new season had started and that there were item rewards for participating in it, I went and made a Crusader and started playing through the campaign. Only at the end of Act 1 did it become apparent that the Season Acts do not match up with the Campaign Acts; you’re supposed to play seasonal characters in Adventure Mode (which was helpfully auto-unlocked). So that’s what I did.

    Despite wanting to make a Hammerdin, the loot table was having other ideas (Ancient Gyrfalcon flail) and I first ended up with a fire-based Blessed Shield build which was used to clear the first few seasonal hurdles and get the free loot. Seeing more ranks awaited and wanting to get to Greater Rift level 70 to unlock ancient primals I decided to keep going.

    Eventually the Hammerdin drops appeared, which let me switch to that and quickly hit GR70 at about Paragon level 512 with only 3 pieces of ancient equipment. There progress stalled a bit as further ranks required completing conquests, with all except the GR75 seeming out of reach. But then I realized there was a trick to completing the 50 million gold one: Just open 46 Horadric Chests at once, since each contains 1.1 million on Torment 13 difficulty. Since they were needed anyway in order to extract more legendary powers (awesome feature) and upgrade my gear enough to reach GR75 it wasn’t even a hassle.

    So here I am now with the season’s Conqueror rank completed at Paragon 643. The last rank requires completing three conquests and clearing a T13 Rift in under 4 minutes, so I’m pretty sure this is the end of the journey (while I do have the equipment for a speedy Bomber build, for some reason it only seems to be able to handle T10 easily). The last reward is only a portrait frame anyway, so it’s not like I’m missing anything. Now it’s time to go play the campaign and find out the answers to all these questions that have been raised by jumping around from area to area out of order.