• Tag Archives Fantasy
  • Diablo III – First Impressions

    After ignoring this game for many years I decided to see where it was currently at… for reasons I don’t recall. After seeing that a trial version was available in addition to new DLC having recently been released, I said to hell with it and installed it.

    After nearly exhausting the trial with the Monk and playing a bit with the Demon Hunter and Wizard I’ve come to the following conclusion: If you want an immersive experience go play Titan Quest instead, if however you just want to mindlessly click on things while collecting loot then this game has you covered.

    The problems here (cartoony zoomed-in visuals, limited abilities, non-existent leveling options) all seem traceable to having a ‘console-first’ strategy. There’s some severe oversimplification, to the point that I don’t see much reason to play different classes beyond experiencing the specialized voice acting and flavor text (which, admittedly, is a nice touch). Regardless of the class you pick the combat cycle is going to be the same: Use one skill a bunch to build up resources then a second to spend them, while maybe tossing off a cooldown skill from time to time.

    Compounding matters is that skill damage is based on weapon damage. All skill damage. Use a skill to punch someone with a monk while wielding a club? That’s fine; the club’s damage will be used. Playing a Wizard? Go right ahead and equip a longbow or sword since your spells all use their base damage for some reason. A Demon Hunter? The arrow-based skills require wielding a bow at least… which ends up being not much of a requirement since the other skills (Throw Knife for instance) have no problem using bow damage. Moreover, what’s even the point of having all these different weapon types when you can’t make basic attacks in the first place? Cosmetic concerns I guess?

    The entire experience just leaves a bad aftertaste.


  • Shuumatsu Nani Shitemasuka? Isogashii Desuka? Sukutte Moratte Ii Desuka?

    Centuries in the past seventeen beasts appeared and wiped out the human race while the other races fled to floating islands. There they now live out their lives with the fairies, who resemble human girls and are the only ones able to use the weapons humanity left behind, acting as a defense against any of the beasts that manage to attack from the surface. Into this new order steps Willem Kmetsch, a human who was frozen in time and has become a caretaker for these living weapons.

    A mixed-genre series that starts out as almost a slice of life comedy before eventually fully transforming into an action-infused romantic drama. As far as ecchi content goes, there are only a few scenes scattered around.

    More Information:
    aniDB
    Crunchyroll
    Fansub.co
    Wikipedia

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  • Zero kara Hajimeru Mahou no Sho

    War rages across the land, with witches fighting back against the church and state for their indiscriminate witch hunts. In the midst of this the witch Zero leaves the seclusion of the forest to track down her stolen grimoire. Not being familiar with the outside world, she contracts a beastman mercenary to be her bodyguard and the two set off to find the grimoire before it destroys the world.

    An action drama revolving around witch hunts, civil war, and the theme of corrupted good intentions.

    More Information:
    Amazon
    aniDB
    Wikipedia

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  • GRANBLUE FANTASY: The Animation

    While attempting to escape from onboard an airship, Lyria and the former lieutenant Katalina end up separated in an explosion. Seeing the light from the ground, the adventurer Gran sets off to investigate and ends up having to protect Lyria from pursuing soldiers until Katalina can catch up. From there it’s not long before the three of them are bound together in an island-hopping journey spanning the world.

    A high fantasy action-adventure series structured much like a JRPG game. Be aware that the show concludes in the 12th episode, with the 13th being something like an alternate universe bonus-OVA.

    More Information:
    aniDB
    Crunchyroll
    Wikipedia


  • Two Worlds II: Velvet Edition

    While theoretically a sequel to Two Worlds, Two Worlds II is effectively no such thing. Not really. It’s more like a sequel to an alternate universe version of Two Worlds; the geography and character history are completely different.

    As far as mechanics go however it is definitely a sequel and the two games feel very similar despite some rather drastic changes (some good, most bad). Let’s get the good out of the way first so that I can dwell on the bad:

    Magic damage now scales with Willpower, summons can actually reach a decent power level (level 40 with doubled strength), you can now have more than 3 spells, unique loot has been added (received as quest rewards), melee combat is a bit more dynamic, and… well, that’s about it really. Short list huh?

    The list of degradations is a little longer: The GUI is atrocious, Steal is now useless (awful rewards and an awful mini-game), Alchemy is now next-to-useless, killing wildlife no longer grants decent XP past a certain level (making exploration pointless, since that’s all that’s out there), lockpicking quickly becomes an annoying chore (lock difficulty scales with your character level), spellcasting requires an equipped staff, a ton of quest-locked doors, and dungeons are somehow even less rewarding than they were before (30+ generic enemies; ~maybe~ 2 chests with the same leveled loot you can find in people’s houses).

    As far as combat goes I like the magic changes and all in all those are a major improvement despite the the new staff requirement and a continued dependence on vendor-farming. The melee changes seem good at first, but it quickly becomes clear that most of the variety is superficial with it now being attack->block instead of combo->dodge. And as for ranged, well I’ve not touched ranged so I can’t comment on that.

    Exploration and loot is what makes or breaks a game like this though, and so far (just reached New Ashos) that department is where the game really falls flat. There is literally no point whatsoever in visiting an area that a quest marker isn’t directing you toward (unless you enjoy continuously discovering conspicuously out of place doors you can’t open) and the loot is painfully uninteresting with blatantly obvious tiering.

    The second island is only like 10% the size of the first, and despite having just arrived I already know there’s nothing out there besides a bunch of trash-mobs to kill in uninteresting ways. I have zero motivation to keep exploring and honestly now just want to go re-play Neverwinter Nights 2 with a Monk-Sorcerer or mod in some sort of new fighter/mage class in Dragon Age or something.

    That said, I think I’ll try to power through the rest of this game first to see if the Tenebrae content is any better. Maybe switching over to a magic-first strategy will help the unrewarding combat since the spell creation system does actually have some variety to it.


  • Two Worlds – Finale

    With my equipment and skills essentially maxed out earlier (and wanting to start playing Two Worlds II), I decided to not bother exploring every nook and cranny and just go to the last few quest locations and finish the game up.

    Surprisingly, the lower half of the map has some new enemies to fight. None of them were much of a challenge though except the Lava Dragons and Adamantium Golems, which took forever to kill. Everything else fell to either 1-2 Multi Shot volleys (most stuff) or 1-2 Berserk-enhanced melee combos (Scorpions, Sand Dragons, and Stone Golems).

    Both endings are kind of abrupt and disappointing sadly. Which is unfortunate, but I did have quite a bit of fun scouring the countryside for loot earlier and the developers obviously put a lot of effort into the textures; there’s quite a bit of variety in both the environments and the creatures, which helps mask the repetitiveness of the game’s combat system. So all in all I guess it was worth the… whatever it was I payed for it when it was on sale oh so long ago (it’s definitely worth the 99 cents it’s on sale for now).


  • Akazukin ChaCha

    Putting aside his misgivings regarding her erratic magic results, the great magician Seravy sends his apprentice ChaCha off to magic school with a mystic accessory set for protection. Joining her are a young werewolf and the apprentice of Seravy’s rival, both vying for her affection. Their help will be necessary in the days to come as she meets new friends and rivals while fending off attacks from a shadowy dark lord.

    A random-style comedy with a love polygon subfocus and minor magical girl aspects in the first third. Those elements become the central focus in the middle part of the series, injecting a bit of drama, before eventually disappearing completely in the last third when it becomes a pure gag comedy. While originally based on a manga, it very quickly goes in its own direction.

    More Information:
    aniDB
    Wikipedia

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  • Two Worlds – Midpoint

    As with Gothic 3, calling this a midpoint isn’t quite accurate since the game’s only as long/short as you want it to be. Half the map is cleared though so it’s close enough.

    At level 66 now and I experimented with both magic and ranged combat to see what ended up being the most powerful. Basically, it comes down to this:

    Melee: 20x Exotic Hachet/Armor Opener (no element) at 200 Str = ~5500 Damage
    Melee Boost: Strong Hand (Rank 10) + Berserk (Rank 10) = +500% Damage

    Ranged: 20x Whistling Death (no element) and 20x Ornamented Quiver at 200 Dex = ~11100 Damage
    Ranged Boost: Overdraw (Rank 10) & Multi Arrow (Rank 10) = +100% Damage and +4 attacks

    Magic: 20x Eruption (Earth Rank 15) with 5x +Damage/+Level/-Cost = 9390 Damage for 1174 Mana
    Magic Boost: 20x Concentration (Air Rank 15) with 5x +Damage/+Level/-Cost = +2370% Damage on 1 attack for 305 Mana

    So melee is most efficient at low skill levels (you only ‘need’ Strong Hand and Berserk), ranged at high skill levels (you need all four passives), and magic is best for doing insane amounts of one-time damage (but requires a ton of vendor farming). I have not run across all the spell cards yet but the ones I have point toward magic being best as a support ability; Strength of God, Adamantium Shield/Reflection Shield, and Grapple Ivy/Freezing Wave are great at eliminating melee/ranged weaknesses. Summoning seems to be near-useless since the best summons max out at level 30.

    Some other worthwhile things to know, in no particular order:

    • Force Triple Buffering and Vsync in your graphic card’s settings to reduce the stuttering.
    • Equipment can’t be stacked beyond 50.
    • Spell Booster bonuses max out at 5.
    • The best equipment starts appearing around level 40.
    • One-handed axes stop appearing around level 50.
    • Pure-piercing damage spears stop appearing at around level 50.
    • Items can have a maximum of 5 enchantments.
    • I’ve never seen the magic schools, Sneak, or Steal appear as +Skill equipment enchantments.
    • I’ve never seen an enchanted dagger or swordbreaker.
    • Only certain herbs are worth collecting.
      • Blue Eye/Screama Badilla/Ostrich Plumes if you want to make +50% magic stones.
      • Dotted Toadstool/Adder Brother to make poison immunity potions.
      • Saffron/Lavender/Centaurium/Nothern Frostroot for the permanent stat boosts.
    • When making stat-boosting potions, use either 4 minerals and 6 mana/health potions or 10 herbs.
    • When making stat-boosting potions try to make sure all the ingredients boost the same stat.
    • Poison prevents mana regeneration.
    • Berserk and Critical Hit don’t stack.
    • Sneak does not affect Steal success or Lockpick crime reporting.
    • Stealing often has to be done from the front/side of a target.
    • If NPCs attack after Lockpicking something, running far enough away will usually reset them.
    • Strength increases melee damage, Dexterity ranged damage, and raising the magic skills increases magic damage.
    • Carry Weight maxes out at 500.
    • Different enemies resist different types of damage; make sure to have both a bludgeoning and slashing weapon.
    • There’s not much off the beaten path besides more enemies to kill.
    • The only use for swimming so far was to reach 4 small islands, each with a stat-boosting potion.

  • Two Worlds: Epic Edition

    Ever played Gothic? Well this game is just like it:

    Clunky melee that lets you dominate with hit and run tactics, a large map to explore with enemies that don’t respawn, a difficult beginning until you pick up a level or two, a forced male MC with slightly jokey voice acting, the ability to attack/kill NPCs, a wide variety of skills to customize your character with, and tons of stat-boosting herbs scattered around the map to collect.

    Been playing for a while now, reached level 33 and just got around to entering the first town to max out Alchemy in order to use all the permanent stat boosters I’ve been collecting from the ground and NPCs’ pockets (the Steal skill is actually good since it lets you find stat/damage boosters instead of just gold). Other good all-around early skills would be Lockpick (get it up to level 8 and keep it there) and Set Trap (traps do tons of damage). I haven’t used much magic (mainly just Heal) or any archery yet, but for melee you don’t really need anything more than Strong Hand and Critical Hit; I have Parry up pretty high but it never seems to do anything… and you shouldn’t be getting hit in the first place.

    So yeah, if you’ve played Gothic II or III before you should feel right at home. If you haven’t, then it might be better to start with this since it’s more forgiving of character building mistakes (there’s a repeatable respec option available in towns that can reset your stat/skill points).


  • Sword Oratoria: Dungeon ni Deai o Motomeru no wa Machigatte Iru Darouka Gaiden

    At only level 3 and easily frightened by high level monsters, Lefiya feels she’s only dragging her level 5-6 teammates down when they take her along on expeditions. After falling into a depression after fumbling yet another spell in the heat of the moment it’s suggested that she find a way to help out Ais, a powerful fighter she admires who’s having troubles of her own.

    An alternate look at the events of DanMachi. Whereas that centers on Bell and Hestia, here the perspective follows Lefiya and Ais across the same time period. Both shows have the same themes along with a similar genre composition and you do not have to have seen that to watch this.

    More Information:
    Amazon
    aniDB
    Wikipedia

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