The Outer Worlds‘ first major DLC offering, Peril on Gorgon, adds quite a bit of content to the game. Practically equivalent to the amount you find on Monarch.
There is however a catch: Only the environments and quests/flavor text is new. The weapons and enemies you’ll find over the course of the DLC are (essentially) the same as those in the base game. Meaning it’s more of the same.
That in and of itself isn’t necessarily a problem if you greatly enjoy the core experience (here shifted a bit more toward Bioshock thanks to the introduction of audiologs), but it ends up dampened by some technical issues. Parts of the DLC feel unfinished… as though a final QC pass or playtesting session was skipped. Relatively minor things like the club added to Terra 2 not having the loot flagged as theft, enemies on Gorgon respawning quite often, and some of the main quest dialog not being responsive to sequence breaks all stand out.
And while exploring Gorgon itself something just felt missing/off…. As though I were walking through a setpiece, or like the companions were unnaturally silent or something. I can’t quite pinpoint it.
Anyway, is the DLC worth the money? Absolutely. So long as, again, you don’t mind getting a whole lot more of what the base game already provides.