The tenth Ys game fortunately takes a few steps backward from the dull cityscape of IX to more resemble the wilds of Lacrimosa.
Storyline-wise it takes place between the first two games and Celceta, and at least up to the fourth chapter doesn’t have much to complain about. Normal exploration is also fine while shipboard exploration reminds me a bit of Assassin’s Creed Odyssey.
No the problem is mainly the combat; basically the game wants you to use a bunch of abilities with one character, switch to the other and do the same, then repeat. The end result being a hectic button-mashing mess most of the time with only boss battles changing things up, since there you’re going to want to alternate perfect blocks with heavy-hitting dual skills instead. It’s not bad exactly but… I don’t know. It just seems to lack weight.